Flight-sim AI beating good AF pilots. One step (not sure if it’s big or small) with interesting possibilities. A human “captain” in a fighter, with a “personal squadron” of AI fighters flying as his wingmen could be a game-changer. Or at the very least, very difficult to beat. Human for the operational/strategic decisions on the spot, and two or three (or a half-dozen?) unmanned AI “drones” with guns, lasers, missiles, and bombs, to carry out the details and defense.
H/T to Kirk